
NUGGET
  by Ryan Touk
  touk@grudlux.com

  
  
About:

  This is a game called Nugget.
    You play as a quiet little orange character.
      There are many more of your species in the world!
      A particular one of them is blue.
    Your typical day consists of leaping around
      and activating various unexplained switches.
    It's just another typical day...
                                     ...
                                         ... or is it?!
  
  
  (You can also get NuggED, the graphical level/game editor, at grudlux.com.
    With it, you can modify the game, build custom levels, or even create
    a full Nugget-like game from scratch. Documentation is available, and
    it will be updated periodically along with the software itself.)

  
  
Controls:

  Keyboard:
    [Left]+[Right]  move
    [Space]         jump
    [Up]+[Down]     leap out and in
    [Enter]         hit switches / action
    [R]             reset to the last checkpoint
    [Shift]         zoom in
    [Esc]           pause / menu
    [M]             toggle music
    [S]             toggle sound effects
    [Ctrl]+[F]      toggle fullscreen (Command+F on Mac)
    [F9]            save a screenshot to "nugdata/screens" folder
    [Tab]           show game stats, engine version, and framerate
    
  If you have a gamepad or joystick, you can connect it and configure
    the controls through the SETTINGS menu.

  
  
Other Notes:

  If you have the full version of the game, you can load custom game files
    (either .xml or .nugget) by passing them as a commandline parameter,
    dragging them to the executable, associating the filetype, etc.
    
  Similarly, you can replay saved speedruns by opening the .nugrun
    file with the game executable.
    
  More commandline parameters:
    -g gameFile     load a custom .xml or .nugget game file
    -r nugrunFile   replay a saved speedrun
    -k              configure keyboard controls
    -s              disable all audio
    
  Currently, all your game progress is saved to a single file called "save.ini".
    You can manually backup your progress by copying this file with another name.
    You can restore your progress by copying in a file and naming it "save.ini".
  
  Mac Version:
    Since the game was originally written for Windows, then ported to Mac,
    the Mac version has some minor quirks. For example, there might be a
    noticeable delay in the game whenever a new music track is triggered.
    Check back soon for updates which should resolve these issues.
  
  Windows Version:
    If you experience problems with a multi-monitor setup, try editing
    your "pref.ini" file and changing "DwmEnableComposition" from 1 to 0.
    If you have other graphics issues, especially at startup, you can
    try changing "ScreenWrapCheck" from 1 to 0.
    
  
  
Credits:

  Game and Engine by Ryan Touk
    www.grudlux.com
  
  Music by Kevin MacLeod
    www.incompetech.com
  
  This software uses the Expat XML Parser
    expat.sourceforge.net
  
  SFXR and its source code are used for sound effects
    www.drpetter.se
  
  Thanks to:
    Ellen (she named it!)
    Iffy (for all his Mac help)
    Val + Erik (early testing)
    The Man Stark (crazy fast feedback)
    Fred + Freak (technical help)
    The PB Community (support)

    
    
Music:

  All songs are by Kevin MacLeod and can be found at incompetech.com
    "Swimmey Texture"
    "Atlantean Twilight"
    "Alchemists Tower"
    "Pale Rider"
    "On the Cool Side"
    "Scissors"
    "Faster Does It"
    "Finding Movement"
    "Ripples" (modified)
    "The House of Leaves"
    "Oppressive Gloom"
    "Redletter"
    "Eighties Action"
    "Club Diver"

  
  
Version History:

  v1.2 (December 5 2012)
    _ Windows: Fixed another graphics-related startup crash
    _ Mac: Fixed the pause menu which could freeze in fullscreen
    _ All: Fixed some minor gamepad issues
  v1.1 (December 4 2012)
    _ Windows: Fixed rare graphics wrap-around bug
    _ Mac: Changed Ctrl+F to Command+F
    _ Mac: Added Command+Q quit shortcut
  v1.0 (December 3 2012)
    First public release

    